Build: b2026.02.07.0003 (Pre-Alpha)

Released: 2026/03/07

In short:

  • Expanded the Training Zone with animated background fans, blurred background layers and new light-control triggers.
  • Added new traversal and progression features, including a sub-level transition system, a new passage to Level -67 and a swinging cable lamp that can be grabbed and used like a vine.
  • Improved visibility and lighting across dark rooms and night scenes, including weapons, lasers, lamps, sensors and combat effects.
  • Expanded player interaction with flashlight controls, cat hiding, anti-gravity buttons and environmental shooting interactions.
  • Improved ladders, mirrors, button visuals and metal box placement controls.
  • Major performance upgrade: most heavy calculations and rendering work were moved from CPU to GPU, resulting in much better smoothness, stability and overall performance.

Status: Pre-Alpha — core systems, lighting and traversal are being actively expanded and refined.

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Build: b2026.02.07.0002 (Pre-Alpha)

Released: 2026/02/07

In short:

  • Added the Anti-Gravity Tunnel — a traversal element that opens new routes and puzzle setups.
  • Added the Disintegrator — a new tool/weapon designed for “break-through” moments and alternative solutions.
  • Added a crate / item chute for controlled drops of objects into the level.
  • Improved robot behavior and refined the cat companion logic.
  • General bug fixes and stability tweaks.

Status: Pre-Alpha — systems are expanding and being tuned build to build.

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Build: b2026.01.11.0001 (Pre-Alpha)

Released: 2026/01/10

In short:

  • Added the Training Zone: a fast intro to core mechanics and world hazards.
  • Opened the First Stage: exploration, platforming, combat and progression.
  • Introduced a prototype arsenal (several weapon variants) to test pacing and shot “feel”.
  • Added an inventory/backpack and item pickups that support progression.
  • Added coins as a resource and healing for currency (spend now or save for later).
  • The environment fights back: lasers, security systems, puzzles, radiation and other threats.
  • Atmosphere upgrade: layered backgrounds / parallax to sell the scale of the location.

Status: Pre-Alpha — balance and pacing are still being tuned.

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