Highlights
- Anti-Gravity Tunnel — a new traversal element designed to create alternate routes and “rule-bending” puzzle spaces.
- Disintegrator — a new tool/weapon aimed at breaking through obstacles and enabling alternative solutions.
- Crate / item chute — controlled drops of objects into the level (useful for pacing, rewards, and puzzle setups).
- AI refinement — improved robots + cleaner companion (cat) behavior.
- Bug fixes — stability and polish across general gameplay.
New traversal: Anti-Gravity Tunnel
The Anti-Gravity Tunnel is a new environment feature built to create sequences where the usual movement assumptions are slightly “off”. Think of it as a controlled anomaly: it rewards momentum, changes timing, and opens new route design options.
- New route opportunities (alternate paths, shortcuts, gated areas).
- Puzzle spaces that lean on timing and altered movement windows.
- More variety in how encounters are staged (combat + traversal mixing).
New tool/weapon: Disintegrator
The Disintegrator is a prototype tool meant for “break-through” moments — when brute force is the correct answer, or when you want to solve a situation differently than the default path suggests.
- Designed for clearing or bypassing specific obstacles/props.
- Supports alternate solutions (choose your approach rather than follow one route).
- Tuning is ongoing: pacing, feedback and balance will evolve in the next builds.
Level interaction: Crate / item chute
A new chute element now allows controlled drops of crates/objects into a space. It’s a small level-building tool, but it unlocks a lot of design flexibility: rewards, resupplies, surprise moments and puzzle setups.
- Controlled delivery of objects into a room/sequence.
- Works for pacing (when and how items appear matters).
- Enables simple “physical” puzzle logic built around objects.
AI improvements
- Robots: improved decision flow and reactions, smoother navigation, fewer awkward stalls.
- Cat: refined companion logic so it behaves more consistently around the player and level geometry.
Bug fixes & polish
As always in Pre-Alpha, a chunk of this build is quality-of-life: stability improvements, minor fixes and edge-case cleanup.
Project status
Pre-Alpha: content is expanding quickly, and we’re iterating on feel, readability, and pacing with every build.